![]() ![]() ![]() The root has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Until the grapple ends, the target takes 9 (1d6+6) bludgeoning damage at the start of each of its turns. Hit: the target is grappled (escape DC 15). Melee Weapon Attack: +9 to hit, reach 15 ft., one creature not grappled by the blight. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. The blight makes four attacks: two with its branches and two with its grasping roots, If it has a target grappled, the blight can also make a bite attack against the target as a bonus action.īite. ![]() The blight deals double damage to objects and structures. While the blight remains motionless, it is indistinguishable from a dead tree. To use Zephyros as an example, along with his cantrips, he had four 1st level spell slots that could be used on charm person, comprehend languages, magic missile, or shield three 2nd level spell slots that could be used on crown of madness, gust of wind, or levitate three 3rd level spell slots that could be used on nondetection, protection from energy, or tongues three 4th level D&D spell slots that could be used on conjure minor elementals, greater invisibility, or Otiluke's resilient sphere two 5th level spell slots that could be used on cone of cold or contact other plane and one 6th level spell slot that can be used on mass suggestion.False Appearance. In the original document, creatures like Zephyros and Claugiyliamatar originally had spell levels with slots, and a list of spells for the DM to choose from. The biggest change involves the Spellcasting ability that some monsters possess. The tressym is now classed as a monstrosity (it used to be beast) and now has any alignment, rather than Chaotic Neutral. These mostly tie into the lore issues mentioned above. There are lore changes involving Dungeons & Dragons races like orcs, half-orcs, yakfolk, the Reghed clan, and the Uthgardt clan. The Storm King's Thunder campaign has received a lot of errata. The suggested personality traits removed elements that gave monsters cookie-cutter personalities, in order to let DMs know that they have room to experiment with races like beholders, gnolls, and mind flayers. The lore changes were first mentioned back in 2020 and will likely be printed in some form in the upcoming Mordenkainen Presents: Multiverse of Monsters. The suggested alignments were removed because most players ignored them anyway, as player characters often go against the grain and are extraordinary individuals, so the norms of society wouldn't apply to them. Related: Why D&D's Problematic Lore Is Changing The developers later updated this errata, in order to explain some of the changes. The opening paragraph now states that the opinions presented within are from Volo's perspective, which is skewed, due to him being a traveler of the Forgotten Realms, and his views are limited to that setting. ![]() The suggested alignments for the playable monster races have been scrapped, the lore removing some of the problematic elements of D&D's monsters has been removed, and some of the suggested personality traits for monsters are gone. The book that received the most errata was Volo's Guide to Monsters. ![]()
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